Name | Type | Default | Description |
---|---|---|---|
baseTexture |
PIXI.BaseTexture |
Reference to the source BaseTexture object. |
|
data |
Object |
Spritesheet image data. |
|
resolutionFilename |
string | null |
optional
The filename to consider when determining the resolution of the spritesheet. If not provided, the imageUrl will be used on the BaseTexture. |
Members
-
The maximum number of Textures to build per process.
- Default Value:
- 1000
-
A map containing the textures for each animation. Can be used to create an AnimatedSprite:
new PIXI.AnimatedSprite(sheet.animations["anim_name"])
-
baseTexture PIXI.BaseTexture
-
Reference to ths source texture
-
Reference to the original JSON data.
-
The resolution of the spritesheet.
-
A map containing all textures of the sprite sheet. Can be used to create a Sprite:
new PIXI.Sprite(sheet.textures["image.png"]);
Methods
-
Destroy Spritesheet and don't use after this.
Name Type Default Description destroyBase
boolean false optional Whether to destroy the base texture as well
-
Parser spritesheet from loaded data. This is done asynchronously to prevent creating too many Texture within a single process.
Name Type Description callback
function Callback when complete returns a map of the Textures for this spritesheet.