Members
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Methods
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Adds other Bounds
Name Type Description bounds
PIXI.Bounds TODO
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Adds other Bounds, masked with Rectangle
Name Type Description bounds
PIXI.Bounds TODO
area
PIXI.Rectangle TODO
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Adds other Bounds, masked with Bounds
Name Type Description bounds
PIXI.Bounds TODO
mask
PIXI.Bounds TODO
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Adds sprite frame, transformed.
Name Type Description transform
PIXI.Transform TODO
x0
number TODO
y0
number TODO
x1
number TODO
y1
number TODO
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This function should be inlined when its possible.
Name Type Description point
PIXI.Point The point to add.
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Adds a quad, not transformed
Name Type Description vertices
Float32Array The verts to add.
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Adds screen vertices from array
Name Type Description vertexData
Float32Array calculated vertices
beginOffset
number begin offset
endOffset
number end offset, excluded
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Add an array of mesh vertices
Name Type Description transform
PIXI.Transform mesh transform
vertices
Float32Array mesh coordinates in array
beginOffset
number begin offset
endOffset
number end offset, excluded
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Clears the bounds and resets.
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getRectangle (rect)PIXI.Rectangle
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Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle It is not guaranteed that it will return tempRect
Name Type Description rect
PIXI.Rectangle temporary object will be used if AABB is not empty
Returns:
Type Description PIXI.Rectangle A rectangle of the bounds -
Checks if bounds are empty.
Returns:
Type Description boolean True if empty.