new PIXI.SpriteMaskFilter(sprite)
| Name | Type | Description | 
|---|---|---|
| sprite | PIXI.Sprite | the target sprite | 
Extends
Members
- 
    autoFitboolean
- 
    
    If enabled, pixi will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader. 
- 
    enabledboolean
- 
    
    If enabled is true the filter is applied, if false it will not. 
- 
    fragmentSrcstring
- 
    
    The fragment shader. 
- 
    paddingnumber
- 
    
    The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to. 
- 
    resolutionnumber
- 
    
    The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter. 
- 
    uniformsobject
- 
    
    An object containing the current values of custom uniforms. ExampleUpdating the value of a custom uniform filter.uniforms.time = performance.now();
- 
    vertexSrcstring
- 
    
    The vertex shader. 
Methods
- 
    apply(filterManager, input, output)
- 
    
    
    Applies the filter Name Type Description filterManagerPIXI.FilterManager The renderer to retrieve the filter from inputPIXI.RenderTarget The input render target. outputPIXI.RenderTarget The target to output to.