new PIXI.extras.TextureTransform(texture, clampMargin)
| Name | Type | Description | 
|---|---|---|
| texture | PIXI.Texture | observed texture | 
| clampMargin | number | optional Changes frame clamping, 0.5 by default. Use -0.5 for extra border. | 
Members
- 
    clampMarginnumber
- 
    
    Changes frame clamping Works with TilingSprite and Mesh Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas - Default Value:
- 0.5
 
 
- 
    clampOffsetnumber
- 
    
    Changes frame clamping Works with TilingSprite and Mesh Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders - Default Value:
- 0
 
 
- 
    texturePIXI.Texture
- 
    
    texture property 
Methods
- 
    multiplyUvs(uvs, out){Float32Array}
- 
    
    
    Multiplies uvs array to transform Name Type Default Description uvsFloat32Array mesh uvs outFloat32Array uvs optional output Returns:Type Description Float32Array output 
- 
    update(forceUpdate){boolean}
- 
    
    
    updates matrices if texture was changed Name Type Description forceUpdateboolean if true, matrices will be updated any case Returns:Type Description boolean whether or not it was updated