new PIXI.WebGLRenderer(options)
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| options | object | optional The optional renderer parameters 
 | 
Extends
Members
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    _activeRenderTargetPIXI.RenderTarget
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    Holds the current render target 
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    _activeShaderPIXI.Shader
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    Holds the current shader 
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    autoResizeboolean
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    Whether css dimensions of canvas view should be resized to screen dimensions automatically 
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    backgroundColornumber
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    The background color to fill if not transparent 
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    blendModesobject.<string, mixed>
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    Tracks the blend modes useful for this renderer. 
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    clearBeforeRenderboolean
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    This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent Pixi will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set. 
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    currentRendererPIXI.ObjectRenderer
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    The currently active ObjectRenderer. 
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    emptyRendererPIXI.ObjectRenderer
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    An empty renderer. 
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    extractPIXI.extract.WebGLExtract
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    Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture 
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    filterManagerPIXI.FilterManager
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    Manages the filters. 
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    readonlyheightnumber
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    Same as view.height, actual number of pixels in the canvas by vertical - Default Value:
- 600
 
 
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    maskManagerPIXI.MaskManager
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    Manages the masks using the stencil buffer. 
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    readonlyoptionsObject
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    The supplied constructor options. 
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    readonlypluginsobject
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    Collection of installed plugins. These are included by default in PIXI, but can be excluded by creating a custom build. Consult the README for more information about creating custom builds and excluding plugins. Properties:Name Type Description accessibilityPIXI.accessibility.AccessibilityManager Support tabbing interactive elements. extractPIXI.extract.WebGLExtract Extract image data from renderer. interactionPIXI.interaction.InteractionManager Handles mouse, touch and pointer events. preparePIXI.prepare.WebGLPrepare Pre-render display objects. 
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    preserveDrawingBufferboolean
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    The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering. 
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    resolutionnumber
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    The resolution / device pixel ratio of the renderer - Default Value:
- 1
 
 
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    roundPixelsboolean
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    If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. Handy for crisp pixel art and speed on legacy devices. 
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    screenPIXI.Rectangle
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    Measurements of the screen. (0, 0, screenWidth, screenHeight) Its safe to use as filterArea or hitArea for whole stage 
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    statePIXI.WebGLState
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    The currently active ObjectRenderer. 
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    stencilManagerPIXI.StencilManager
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    Manages the stencil buffer. 
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    transparentboolean
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    Whether the render view is transparent 
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    typenumber
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    The type of this renderer as a standardised const - See:
 
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    viewHTMLCanvasElement
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    The canvas element that everything is drawn to 
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    readonlywidthnumber
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    Same as view.width, actual number of pixels in the canvas by horizontal - Default Value:
- 800
 
 
Methods
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    bindRenderTarget(renderTarget){PIXI.WebGLRenderer}
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    Changes the current render target to the one given in parameter Name Type Description renderTargetPIXI.RenderTarget the new render target Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    bindRenderTexture(renderTexture, transform){PIXI.WebGLRenderer}
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    Binds a render texture for rendering Name Type Description renderTexturePIXI.RenderTexture The render texture to render transformPIXI.Transform The transform to be applied to the render texture Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    bindShader(shader, autoProject){PIXI.WebGLRenderer}
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    Changes the current shader to the one given in parameter Name Type Default Description shaderPIXI.Shader the new shader autoProjectboolean true optional Whether automatically set the projection matrix Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    bindTexture(texture, location, forceLocation){PIXI.WebGLRenderer}
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    Binds the texture. This will return the location of the bound texture. It may not be the same as the one you pass in. This is due to optimisation that prevents needless binding of textures. For example if the texture is already bound it will return the current location of the texture instead of the one provided. To bypass this use force location Name Type Description texturePIXI.Texture the new texture locationnumber the suggested texture location forceLocationboolean force the location Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    bindVao(vao){PIXI.WebGLRenderer}
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    Changes the current Vao to the one given in parameter Name Type Description vaoPIXI.VertexArrayObject the new Vao Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    clear(clearColor)
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    Erases the active render target and fills the drawing area with a colour Name Type Description clearColornumber optional The colour 
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    clearRenderTexture(renderTexture, clearColor){PIXI.WebGLRenderer}
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    Erases the render texture and fills the drawing area with a colour Name Type Description renderTexturePIXI.RenderTexture The render texture to clear clearColornumber optional The colour Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    createVao(){VertexArrayObject}
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    Creates a new VAO from this renderer's context and state. Returns:Type Description VertexArrayObject The new VAO. 
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    destroy(removeView)
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    Removes everything from the renderer (event listeners, spritebatch, etc...) Name Type Default Description removeViewboolean false optional Removes the Canvas element from the DOM. See: https://github.com/pixijs/pixi.js/issues/2233 
- 
    
    
    This should be called if you wish to do some custom rendering It will basically render anything that may be batched up such as sprites 
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    inherited generateTexture(displayObject, scaleMode, resolution){PIXI.Texture}
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    Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times. Name Type Description displayObjectPIXI.DisplayObject The displayObject the object will be generated from scaleModenumber Should be one of the scaleMode consts resolutionnumber The resolution / device pixel ratio of the texture being generated Returns:Type Description PIXI.Texture a texture of the graphics object 
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    registerPlugin(pluginName, ctor)
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    Adds a plugin to the renderer. Name Type Description pluginNamestring The name of the plugin. ctorfunction The constructor function or class for the plugin. 
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    render(displayObject, renderTexture, clear, transform, skipUpdateTransform)
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    Renders the object to its webGL view Name Type Description displayObjectPIXI.DisplayObject the object to be rendered renderTexturePIXI.RenderTexture The render texture to render to. clearboolean optional Should the canvas be cleared before the new render transformPIXI.Transform optional A transform to apply to the render texture before rendering. skipUpdateTransformboolean optional Should we skip the update transform pass? 
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    Resets the WebGL state so you can render things however you fancy! Returns:Type Description PIXI.WebGLRenderer Returns itself. 
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    resize(screenWidth, screenHeight)
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    Resizes the webGL view to the specified width and height. Name Type Description screenWidthnumber the new width of the screen screenHeightnumber the new height of the screen 
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    setBlendMode(blendMode)
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    Resizes the webGL view to the specified width and height. Name Type Description blendModenumber the desired blend mode 
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    setObjectRenderer(objectRenderer)
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    Changes the current renderer to the one given in parameter Name Type Description objectRendererPIXI.ObjectRenderer The object renderer to use. 
- 
    setTransform(matrix)
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    Sets the transform of the active render target to the given matrix Name Type Description matrixPIXI.Matrix The transformation matrix 
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    unbindTexture(texture){PIXI.WebGLRenderer}
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    unbinds the texture ... Name Type Description texturePIXI.Texture the texture to unbind Returns:Type Description PIXI.WebGLRenderer Returns itself. 
Events
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    Fired when the WebGL context is set. Name Type Description glWebGLRenderingContext WebGL context. 
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    postrender
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    Fired after rendering finishes. 
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    prerender
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    Fired before rendering starts.