Members
- 
    
    
    
- Default Value:
- 0
 
 
- 
    
    
    
- Default Value:
- 0
 
 
- 
    
    
    
- Default Value:
- 0
 
 
- 
    
    
    
- Default Value:
- 0
 
 
- 
    
    It is updated to _boundsID of corresponding object to keep bounds in sync with content. Updated from outside, thus public modifier. 
Methods
- 
    
    
    Adds other Bounds Name Type Description boundsPIXI.Bounds TODO 
- 
    
    
    Adds other Bounds, masked with Rectangle Name Type Description boundsPIXI.Bounds TODO areaPIXI.Rectangle TODO 
- 
    
    
    Adds other Bounds, masked with Bounds Name Type Description boundsPIXI.Bounds TODO maskPIXI.Bounds TODO 
- 
    
    
    Adds sprite frame, transformed. Name Type Description transformPIXI.TransformBase TODO x0number TODO y0number TODO x1number TODO y1number TODO 
- 
    
    
    This function should be inlined when its possible. Name Type Description pointPIXI.Point The point to add. 
- 
    
    
    Adds a quad, not transformed Name Type Description verticesFloat32Array The verts to add. 
- 
    
    
    Add an array of vertices Name Type Description transformPIXI.TransformBase TODO verticesFloat32Array TODO beginOffsetnumber TODO endOffsetnumber TODO 
- 
    
    
    Clears the bounds and resets. 
- 
    getRectangle (rect)PIXI.Rectangle
- 
    
    
    Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle It is not guaranteed that it will return tempRect Name Type Description rectPIXI.Rectangle temporary object will be used if AABB is not empty Returns:Type Description PIXI.Rectangle A rectangle of the bounds 
- 
    
    
    Checks if bounds are empty. Returns:Type Description boolean True if empty.