| Name | Type | Description | 
|---|---|---|
| vertexSrc | string | optional The source of the vertex shader. | 
| fragmentSrc | string | optional The source of the fragment shader. | 
| uniformData | object | optional Custom uniforms to use to augment the built-in ones. | 
Extends
Members
- 
    
    The default fragment shader source 
- 
    
    The default vertex shader source 
- 
    
    If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader. 
- 
    
    Sets the blendmode of the filter - Default Value:
- PIXI.BLEND_MODES.NORMAL
 
 
- 
    
    If enabled is true the filter is applied, if false it will not. 
- 
    
    The fragment shader. 
- 
    
    The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to. 
- 
    
    The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter. 
- 
    
    An object containing the current values of custom uniforms. ExampleUpdating the value of a custom uniform filter.uniforms.time = performance.now();
- 
    
    The vertex shader. 
Methods
- 
    
    
    Applies the filter Name Type Description filterManagerPIXI.FilterManager The renderer to retrieve the filter from inputPIXI.RenderTarget The input render target. outputPIXI.RenderTarget The target to output to. clearboolean Should the output be cleared before rendering to it currentStateobject optional It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution