| Name | Type | Description | 
|---|---|---|
| baseRenderTexture | PIXI.BaseRenderTexture | The renderer used for this RenderTexture | 
| frame | PIXI.Rectangle | optional The rectangle frame of the texture to show | 
Extends
Members
- 
    _frame PIXI.Rectangle inherited
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    This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases) 
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    baseTexture PIXI.BaseTexture inherited
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    The base texture that this texture uses. 
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    defaultAnchor PIXI.Point inherited
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    Anchor point that is used as default if sprite is created with this texture. Changing the defaultAnchorat a later point of time will not update Sprite's anchor point.- Default Value:
- {0,0}
 
 
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    frame PIXI.Rectangle inherited
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    The frame specifies the region of the base texture that this texture uses. Please call _updateUvs()after you change coordinates offramemanually.
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    height number inherited
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    The height of the Texture in pixels. 
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    noFrame boolean inherited
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    Does this Texture have any frame data assigned to it? 
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    orig PIXI.Rectangle inherited
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    This is the area of original texture, before it was put in atlas 
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    requiresUpdate boolean inherited
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    This will let a renderer know that a texture has been updated (used mainly for webGL uv updates) 
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    rotate number inherited
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    Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See PIXI.GroupD8 for explanation 
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    textureCacheIds Array.<string> inherited
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    The ids under which this Texture has been added to the texture cache. This is automatically set as long as Texture.addToCache is used, but may not be set if a Texture is added directly to the TextureCache array. 
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    transform PIXI.TextureMatrix inherited
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    Contains data for uvs. May contain clamp settings and some matrices. Its a bit heavy, so by default that object is not created. - Default Value:
- null
 
 
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    trim PIXI.Rectangle inherited
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    This is the trimmed area of original texture, before it was put in atlas Please call _updateUvs()after you change coordinates oftrimmanually.
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    valid boolean overrides
- 
    
    This will let the renderer know if the texture is valid. If it's not then it cannot be rendered. 
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    width number inherited
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    The width of the Texture in pixels. 
Methods
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    PIXI.RenderTexture.create (width, height, scaleMode, resolution)PIXI.RenderTexture static
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    A short hand way of creating a render texture. Name Type Default Description widthnumber 100 optional The width of the render texture heightnumber 100 optional The height of the render texture scaleModenumber PIXI.settings.SCALE_MODE optional See PIXI.SCALE_MODES for possible values resolutionnumber 1 optional The resolution / device pixel ratio of the texture being generated Returns:Type Description PIXI.RenderTexture The new render texture 
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    _updateUvs () inherited
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    Updates the internal WebGL UV cache. Use it after you change frameortrimof the texture.
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    clone ()PIXI.Texture inherited
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    Creates a new texture object that acts the same as this one. Returns:Type Description PIXI.Texture The new texture 
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    destroy (destroyBase) inherited
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    Destroys this texture Name Type Default Description destroyBaseboolean false optional Whether to destroy the base texture as well 
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    Resizes the RenderTexture. Name Type Description widthnumber The width to resize to. heightnumber The height to resize to. doNotResizeBaseTextureboolean Should the baseTexture.width and height values be resized as well? 
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    setFrame (frame) Deprecated : since version 3.0.0 inherited
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Name Type Description framePIXI.Rectangle The frame to set. 
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    update () inherited
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    Updates this texture on the gpu. 
Events
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    update inherited
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    Fired when the texture is updated. This happens if the frame or the baseTexture is updated. Name Type Description texturePIXI.Texture Instance of texture being updated.