| Name | Type | Default | Description | 
|---|---|---|---|
| baseTexture | PIXI.BaseTexture | Reference to the source BaseTexture object. | |
| data | Object | Spritesheet image data. | |
| resolutionFilename | string | null | optional The filename to consider when determining the resolution of the spritesheet. If not provided, the imageUrl will be used on the BaseTexture. | 
Members
- 
    
    The maximum number of Textures to build per process. - Default Value:
- 1000
 
 
- 
    
    A map containing the textures for each animation. Can be used to create an AnimatedSprite: new PIXI.extras.AnimatedSprite(sheet.animations["anim_name"])
- 
    
    A map containing all textures of the sprite sheet. Can be used to create a Sprite: new PIXI.Sprite(sheet.textures["image.png"]);
Methods
- 
    
    
    Destroy Spritesheet and don't use after this. Name Type Default Description destroyBaseboolean false optional Whether to destroy the base texture as well 
- 
    
    
    Parser spritesheet from loaded data. This is done asynchronously to prevent creating too many Texture within a single process. Name Type Description callbackfunction Callback when complete returns a map of the Textures for this spritesheet.