Members
blitFramebuffer PIXI.Framebuffer
In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites
The WebGL framebuffer
In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info
multisample PIXI.MSAA_QUALITY
Detected AA samples number
stencil+depth , usually costs 32bits per pixel
latest known version of framebuffer format
latest known version of framebuffer
latest known version of framebuffer size