new PIXI.FXAAFilter()
Basic FXAA implementation based on the code on geeks3d.com with the
modification that the texture2DLod stuff was removed since it's
unsupported by WebGL.
--
From:
https://github.com/mitsuhiko/webgl-meincraft
Extends
Members
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paddingnumber
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The extra padding that the filter might need
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uniformsobject
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The uniforms as an object
Methods
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applyFilter(renderer, input, output)
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Applies the filter
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the filter from
input
PIXI.RenderTarget output
PIXI.RenderTarget -
inherited getShader(renderer)
-
Grabs a shader from the current renderer
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the shader from
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inherited syncUniform()
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Syncs a uniform between the class object and the shaders.