Class: SpriteMaskFilter

PIXI. SpriteMaskFilter

new PIXI.SpriteMaskFilter(sprite)

The SpriteMaskFilter class

Name Type Description
sprite PIXI.Sprite

the target sprite

Extends

Members

The texture used for the displacement map. Must be power of 2 sized texture.

offsetPIXI.Point

The offset used to move the displacement map.

paddingnumber

The extra padding that the filter might need

uniformsobject

The uniforms as an object

Methods

applyFilter(renderer, input, output)

Applies the filter

Name Type Description
renderer PIXI.WebGLRenderer

The renderer to retrieve the filter from

input PIXI.RenderTarget
output PIXI.RenderTarget

Grabs a shader from the current renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer to retrieve the shader from

Syncs a uniform between the class object and the shaders.