Class: TilingSprite

PIXI.extras. TilingSprite

new PIXI.extras.TilingSprite(texture, width, height)

A tiling sprite is a fast way of rendering a tiling image

Name Type Description
texture Texture

the texture of the tiling sprite

width number

the width of the tiling sprite

height number

the height of the tiling sprite

Extends

Members

alphanumber

The opacity of the object.

anchorPIXI.Point

The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting the anchor to 0.5,0.5 means the texture's origin is centered
Setting the anchor to 1,1 would mean the texture's origin point will be the bottom right corner

blendModenumber

The blend mode to be applied to the sprite. Apply a value of PIXI.BLEND_MODES.NORMAL to reset the blend mode.

Default Value:
  • PIXI.BLEND_MODES.NORMAL
See:

cacheAsBitmapboolean

Set this to true if you want this display object to be cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'false'

cachedTintnumber

An internal cached value of the tint.

Default Value:
  • 0xFFFFFF

readonlychildrenArray.<PIXI.DisplayObject>

The array of children of this container.

filterAreaPIXI.Rectangle

The area the filter is applied to. This is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filtersArray.<PIXI.AbstractFilter>

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
    To remove filters simply set this property to 'null'

heightnumber

The height of the TilingSprite, setting this will actually modify the scale to achieve the value set

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.

TODO
  • For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

readonlyparentPIXI.Container

The display object container that contains this display object.

pivotPIXI.Point

The pivot point of the displayObject that it rotates around

positionPIXI.Point

The coordinate of the object relative to the local coordinates of the parent.

renderableboolean

Can this object be rendered, if false the object will not be drawn but the updateTransform
methods will still be called.

rotationnumber

The rotation of the object in radians.

scalePIXI.Point

The scale factor of the object.

The shader that will be used to render the sprite. Set to null to remove a current shader.

The skew factor for the object in radians.

texturePIXI.Texture

The texture that the sprite is using

tilePositionPIXI.Point

The offset position of the image that is being tiled

tileScalePIXI.Point

The scaling of the image that is being tiled

tintnumber

The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

Default Value:
  • 0xFFFFFF

visibleboolean

The visibility of the object. If false the object will not be drawn, and
the updateTransform function will not be called.

widthnumber

The width of the sprite, setting this will actually modify the scale to achieve the value set

readonlyworldAlphanumber

The multiplied alpha of the displayObject

readonlyworldTransformPIXI.Matrix

Current transform of the object based on world (parent) factors

readonlyworldVisibleboolean

Indicates if the sprite is globally visible.

xnumber

The position of the displayObject on the x axis relative to the local coordinates of the parent.

ynumber

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Methods

staticPIXI.extras.TilingSprite.fromFrame(frameId, width, height){PIXI.extras.TilingSprite}

Helper function that creates a tiling sprite that will use a texture from the TextureCache based on the frameId
The frame ids are created when a Texture packer file has been loaded

Name Type Description
frameId string

The frame Id of the texture in the cache

width number

the width of the tiling sprite

height number

the height of the tiling sprite

Returns:
Type Description
PIXI.extras.TilingSprite A new TilingSprite using a texture from the texture cache matching the frameId

staticPIXI.extras.TilingSprite.fromImage(imageId, width, height, crossorigin, scaleMode){PIXI.extras.TilingSprite}

Helper function that creates a sprite that will contain a texture based on an image url
If the image is not in the texture cache it will be loaded

Name Type Default Description
imageId string

The image url of the texture

width number

the width of the tiling sprite

height number

the height of the tiling sprite

crossorigin boolean (auto) optional

if you want to specify the cross-origin parameter

scaleMode number PIXI.SCALE_MODES.DEFAULT optional

if you want to specify the scale mode, see PIXI.SCALE_MODES for possible values

Returns:
Type Description
PIXI.extras.TilingSprite A new TilingSprite using a texture from the texture cache matching the image id

Adds a child to the container.

You can also add multple items like so: myContainer.addChild(thinkOne, thingTwo, thingThree)

Name Type Description
child PIXI.DisplayObject

The DisplayObject to add to the container

Returns:
Type Description
PIXI.DisplayObject The child that was added.

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Name Type Description
child PIXI.DisplayObject

The child to add

index number

The index to place the child in

Returns:
Type Description
PIXI.DisplayObject The child that was added.

containsPoint(point)

Checks if a point is inside this tiling sprite

Name Type Description
point PIXI.Point

the point to check

Destroys this tiling sprite

inherited generateTexture(renderer, resolution, scaleMode){PIXI.Texture}

Useful function that returns a texture of the display object that can then be used to create sprites
This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.

Name Type Description
renderer PIXI.CanvasRenderer | PIXI.WebGLRenderer

The renderer used to generate the texture.

resolution number

The resolution of the texture being generated

scaleMode number

See PIXI.SCALE_MODES for possible values

Returns:
Type Description
PIXI.Texture a texture of the display object

Returns the framing rectangle of the sprite as a Rectangle object

Returns:
Type Description
PIXI.Rectangle the framing rectangle

Returns the child at the specified index

Name Type Description
index number

The index to get the child at

Returns:
Type Description
PIXI.DisplayObject The child at the given index, if any.

inherited getChildIndex(child){number}

Returns the index position of a child DisplayObject instance

Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns:
Type Description
number The index position of the child display object to identify

Gets the local bounds of the sprite object.

Removes a child from the container.

Name Type Description
child PIXI.DisplayObject

The DisplayObject to remove

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

Removes a child from the specified index position.

Name Type Description
index number

The index to get the child from

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

inherited removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Name Type Description
beginIndex number

The beginning position. Default value is 0.

endIndex number

The ending position. Default value is size of the container.

inherited renderCanvas(renderer)

Renders the object using the Canvas renderer

Name Type Description
renderer PIXI.CanvasRenderer

The renderer

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer

inherited setChildIndex(child, index)

Changes the position of an existing child in the display object container

Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index number

The resulting index number for the child display object

inherited setParent(container){Container}

Set the parent Container of this DisplayObject

Name Type Description
container Container

The Container to add this DisplayObject to

Returns:
Type Description
Container The Container that this DisplayObject was added to

inherited setTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY){PIXI.DisplayObject}

Convenience function to set the postion, scale, skew and pivot at once.

Name Type Default Description
x number 0 optional

The X position

y number 0 optional

The Y position

scaleX number 1 optional

The X scale value

scaleY number 1 optional

The Y scale value

rotation number 0 optional

The rotation

skewX number 0 optional

The X skew value

skewY number 0 optional

The Y skew value

pivotX number 0 optional

The X pivot value

pivotY number 0 optional

The Y pivot value

Returns:
Type Description
PIXI.DisplayObject

inherited swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Name Type Description
child PIXI.DisplayObject
child2 PIXI.DisplayObject

Calculates the global position of the display object

Name Type Description
position PIXI.Point

The world origin to calculate from

Returns:
Type Description
PIXI.Point A point object representing the position of this object

inherited toLocal(position, from, point){PIXI.Point}

Calculates the local position of the display object relative to another point

Name Type Description
position PIXI.Point

The world origin to calculate from

from PIXI.DisplayObject optional

The DisplayObject to calculate the global position from

point PIXI.Point optional

A Point object in which to store the value, optional (otherwise will create a new Point)

Returns:
Type Description
PIXI.Point A point object representing the position of this object