new PIXI.filters.ShockwaveFilter()
The ColorMatrixFilter class lets you apply a 4x4 matrix transformation on the RGBA
color and alpha values of every pixel on your displayObject to produce a result
with a new set of RGBA color and alpha values. It's pretty powerful!
Extends
Members
-
centerobject.<string, number>
-
Sets the center of the shockwave in normalized screen coords. That is
(0,0) is the top-left and (1,1) is the bottom right. -
paddingnumber
-
The extra padding that the filter might need
-
paramsobject.<string, number>
-
Sets the params of the shockwave. These modify the look and behavior of
the shockwave as it ripples out. -
timenumber
-
Sets the elapsed time of the shockwave. This controls the speed at which
the shockwave ripples out. -
uniformsobject
-
The uniforms as an object
Methods
-
inherited applyFilter(renderer, input, output, clear)
-
Applies the filter
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the filter from
input
PIXI.RenderTarget output
PIXI.RenderTarget clear
boolean Whether or not we want to clear the outputTarget
-
inherited getShader(renderer)
-
Grabs a shader from the current renderer
Name Type Description renderer
PIXI.WebGLRenderer The renderer to retrieve the shader from
-
inherited syncUniform()
-
Syncs a uniform between the class object and the shaders.