Class: DisplacementFilter

PIXI.filters. DisplacementFilter

new PIXI.filters.DisplacementFilter(sprite)

The DisplacementFilter class uses the pixel values from the specified texture (called the displacement map) to perform a displacement of an object.
You can use this filter to apply all manor of crazy warping effects
Currently the r property of the texture is used to offset the x and the g property of the texture is used to offset the y.

Name Type Description
sprite PIXI.Sprite

the sprite used for the displacement map. (make sure its added to the scene!)

Extends

Members

The texture used for the displacement map. Must be power of 2 sized texture.

paddingnumber

The extra padding that the filter might need

uniformsobject

The uniforms as an object

Methods

inherited applyFilter(renderer, input, output, clear)

Applies the filter

Name Type Description
renderer PIXI.WebGLRenderer

The renderer to retrieve the filter from

input PIXI.RenderTarget
output PIXI.RenderTarget
clear boolean

Whether or not we want to clear the outputTarget

Grabs a shader from the current renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer to retrieve the shader from

Syncs a uniform between the class object and the shaders.