Class: Plane

PIXI.mesh. Plane

new PIXI.mesh.Plane(texture, segmentsX, segmentsY)

The Plane allows you to draw a texture across several points and them manipulate these points

for (var i = 0; i < 20; i++) {
    points.push(new PIXI.Point(i * 50, 0));
};
var Plane = new PIXI.Plane(PIXI.Texture.fromImage("snake.png"), points);
Name Type Description
texture PIXI.Texture

The texture to use on the Plane.

segmentsX int

The number ox x segments

segmentsY int

The number of y segments

Extends

Members

alphanumber

The opacity of the object.

blendModenumber

The blend mode to be applied to the sprite. Set to PIXI.BLEND_MODES.NORMAL to remove any blend mode.

Default Value:
  • PIXI.BLEND_MODES.NORMAL
See:

cacheAsBitmapboolean

Set this to true if you want this display object to be cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'false'

canvasPaddingnumber

Triangles in canvas mode are automatically antialiased, use this value to force triangles to overlap a bit with each other.

readonlychildrenArray.<PIXI.DisplayObject>

The array of children of this container.

dirtyboolean

Whether the Mesh is dirty or not

drawModenumber

The way the Mesh should be drawn, can be any of the PIXI.mesh.Mesh.DRAW_MODES consts

See:

filterAreaPIXI.Rectangle

The area the filter is applied to. This is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangle

filtersArray.<PIXI.AbstractFilter>

Sets the filters for the displayObject.

  • IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
    To remove filters simply set this property to 'null'

heightnumber

The height of the Container, setting this will actually modify the scale to achieve the value set

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it.
In PIXI a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping.
To remove a mask, set this property to null.

TODO
  • For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

readonlyparentPIXI.Container

The display object container that contains this display object.

pivotPIXI.Point

The pivot point of the displayObject that it rotates around

positionPIXI.Point

The coordinate of the object relative to the local coordinates of the parent.

renderableboolean

Can this object be rendered, if false the object will not be drawn but the updateTransform
methods will still be called.

rotationnumber

The rotation of the object in radians.

scalePIXI.Point

The scale factor of the object.

shaderPIXI.Shader

The default shader that is used if a mesh doesn't have a more specific one.

The skew factor for the object in radians.

texturePIXI.Texture

The texture that the sprite is using

uvsFloat32Array

The Uvs of the Mesh

verticesFloat32Array

An array of vertices

visibleboolean

The visibility of the object. If false the object will not be drawn, and
the updateTransform function will not be called.

widthnumber

The width of the Container, setting this will actually modify the scale to achieve the value set

readonlyworldAlphanumber

The multiplied alpha of the displayObject

readonlyworldTransformPIXI.Matrix

Current transform of the object based on world (parent) factors

readonlyworldVisibleboolean

Indicates if the sprite is globally visible.

xnumber

The position of the displayObject on the x axis relative to the local coordinates of the parent.

ynumber

The position of the displayObject on the y axis relative to the local coordinates of the parent.

Methods

Adds a child to the container.

You can also add multple items like so: myContainer.addChild(thinkOne, thingTwo, thingThree)

Name Type Description
child PIXI.DisplayObject

The DisplayObject to add to the container

Returns:
Type Description
PIXI.DisplayObject The child that was added.

Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

Name Type Description
child PIXI.DisplayObject

The child to add

index number

The index to place the child in

Returns:
Type Description
PIXI.DisplayObject The child that was added.

inherited containsPoint(point){boolean}

Tests if a point is inside this mesh. Works only for TRIANGLE_MESH

Name Type Description
point PIXI.Point

the point to test

Returns:
Type Description
boolean the result of the test

inherited destroy(destroyChildren)

Destroys the container

Name Type Default Description
destroyChildren boolean false optional

if set to true, all the children will have their destroy method called as well

inherited generateTexture(renderer, resolution, scaleMode){PIXI.Texture}

Useful function that returns a texture of the display object that can then be used to create sprites
This can be quite useful if your displayObject is static / complicated and needs to be reused multiple times.

Name Type Description
renderer PIXI.CanvasRenderer | PIXI.WebGLRenderer

The renderer used to generate the texture.

resolution number

The resolution of the texture being generated

scaleMode number

See PIXI.SCALE_MODES for possible values

Returns:
Type Description
PIXI.Texture a texture of the display object

Returns the bounds of the mesh as a rectangle. The bounds calculation takes the worldTransform into account.

Name Type Description
matrix PIXI.Matrix

the transformation matrix of the sprite

Returns:
Type Description
PIXI.Rectangle the framing rectangle

Returns the child at the specified index

Name Type Description
index number

The index to get the child at

Returns:
Type Description
PIXI.DisplayObject The child at the given index, if any.

inherited getChildIndex(child){number}

Returns the index position of a child DisplayObject instance

Name Type Description
child PIXI.DisplayObject

The DisplayObject instance to identify

Returns:
Type Description
number The index position of the child display object to identify

Retrieves the non-global local bounds of the Container as a rectangle.
The calculation takes all visible children into consideration.

Returns:
Type Description
PIXI.Rectangle The rectangular bounding area

refresh()

Refreshes

Removes a child from the container.

Name Type Description
child PIXI.DisplayObject

The DisplayObject to remove

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

Removes a child from the specified index position.

Name Type Description
index number

The index to get the child from

Returns:
Type Description
PIXI.DisplayObject The child that was removed.

inherited removeChildren(beginIndex, endIndex)

Removes all children from this container that are within the begin and end indexes.

Name Type Description
beginIndex number

The beginning position. Default value is 0.

endIndex number

The ending position. Default value is size of the container.

inherited renderCanvas(renderer)

Renders the object using the Canvas renderer

Name Type Description
renderer PIXI.CanvasRenderer

The renderer

Renders the object using the WebGL renderer

Name Type Description
renderer PIXI.WebGLRenderer

The renderer

inherited setChildIndex(child, index)

Changes the position of an existing child in the display object container

Name Type Description
child PIXI.DisplayObject

The child DisplayObject instance for which you want to change the index number

index number

The resulting index number for the child display object

inherited setParent(container){Container}

Set the parent Container of this DisplayObject

Name Type Description
container Container

The Container to add this DisplayObject to

Returns:
Type Description
Container The Container that this DisplayObject was added to

inherited setTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY){PIXI.DisplayObject}

Convenience function to set the postion, scale, skew and pivot at once.

Name Type Default Description
x number 0 optional

The X position

y number 0 optional

The Y position

scaleX number 1 optional

The X scale value

scaleY number 1 optional

The Y scale value

rotation number 0 optional

The rotation

skewX number 0 optional

The X skew value

skewY number 0 optional

The Y skew value

pivotX number 0 optional

The X pivot value

pivotY number 0 optional

The Y pivot value

Returns:
Type Description
PIXI.DisplayObject

inherited swapChildren(child, child2)

Swaps the position of 2 Display Objects within this container.

Name Type Description
child PIXI.DisplayObject
child2 PIXI.DisplayObject

Calculates the global position of the display object

Name Type Description
position PIXI.Point

The world origin to calculate from

Returns:
Type Description
PIXI.Point A point object representing the position of this object

inherited toLocal(position, from, point){PIXI.Point}

Calculates the local position of the display object relative to another point

Name Type Description
position PIXI.Point

The world origin to calculate from

from PIXI.DisplayObject optional

The DisplayObject to calculate the global position from

point PIXI.Point optional

A Point object in which to store the value, optional (otherwise will create a new Point)

Returns:
Type Description
PIXI.Point A point object representing the position of this object