Class: SystemRenderer

PIXI. SystemRenderer

new PIXI.SystemRenderer(system, width, height, options)

The CanvasRenderer draws the scene and all its content onto a 2d canvas. This renderer should be used for browsers that do not support webGL.
Don't forget to add the CanvasRenderer.view to your DOM or you will not see anything :)

Name Type Default Description
system string

The name of the system this renderer is for.

width number 800 optional

the width of the canvas view

height number 600 optional

the height of the canvas view

options object optional

The optional renderer parameters

Name Type Default Description
view HTMLCanvasElement optional

the canvas to use as a view, optional

transparent boolean false optional

If the render view is transparent, default false

autoResize boolean false optional

If the render view is automatically resized, default false

antialias boolean false optional

sets antialias (only applicable in chrome at the moment)

resolution number 1 optional

the resolution of the renderer retina would be 2

clearBeforeRender boolean true optional

This sets if the CanvasRenderer will clear the canvas or
not before the new render pass.

backgroundColor number 0x000000 optional

The background color of the rendered area (shown if not transparent).

roundPixels boolean false optional

If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.

Members

autoResizeboolean

Whether the render view should be resized automatically

backgroundColornumber

The background color to fill if not transparent

blendModesobject.<string, mixed>

Tracks the blend modes useful for this renderer.

clearBeforeRenderboolean

This sets if the CanvasRenderer will clear the canvas or not before the new render pass.
If the scene is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
If the scene is transparent Pixi will use clearRect to clear the canvas every frame.
Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.

heightnumber

The height of the canvas view

Default Value:
  • 600

preserveDrawingBufferboolean

The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.

resolutionnumber

The resolution of the renderer

Default Value:
  • 1

roundPixelsboolean

If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.
Handy for crisp pixel art and speed on legacy devices.

transparentboolean

Whether the render view is transparent

typenumber

The type of the renderer.

Default Value:
  • PIXI.RENDERER_TYPE.UNKNOWN
See:

viewHTMLCanvasElement

The canvas element that everything is drawn to

widthnumber

The width of the canvas view

Default Value:
  • 800

Methods

Removes everything from the renderer and optionally removes the Canvas DOM element.

Name Type Default Description
removeView boolean false optional

Removes the Canvas element from the DOM.

Resizes the canvas view to the specified width and height

Name Type Description
width number

the new width of the canvas view

height number

the new height of the canvas view