var Point = require('../Point'),
CONST = require('../../const');
/**
* @class
* @memberof PIXI
* @param points {PIXI.Point[]|number[]|...PIXI.Point|...number} This can be an array of Points that form the polygon,
* a flat array of numbers that will be interpreted as [x,y, x,y, ...], or the arguments passed can be
* all the points of the polygon e.g. `new PIXI.Polygon(new PIXI.Point(), new PIXI.Point(), ...)`, or the
* arguments passed can be flat x,y values e.g. `new Polygon(x,y, x,y, x,y, ...)` where `x` and `y` are
* Numbers.
*/
function Polygon(points_)
{
// prevents an argument assignment deopt
// see section 3.1: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments
var points = points_;
//if points isn't an array, use arguments as the array
if (!Array.isArray(points))
{
// prevents an argument leak deopt
// see section 3.2: https://github.com/petkaantonov/bluebird/wiki/Optimization-killers#3-managing-arguments
points = new Array(arguments.length);
for (var a = 0; a < points.length; ++a) {
points[a] = arguments[a];
}
}
// if this is an array of points, convert it to a flat array of numbers
if (points[0] instanceof Point)
{
var p = [];
for (var i = 0, il = points.length; i < il; i++)
{
p.push(points[i].x, points[i].y);
}
points = p;
}
this.closed = true;
/**
* An array of the points of this polygon
*
* @member {number[]}
*/
this.points = points;
/**
* The type of the object, mainly used to avoid `instanceof` checks
*
* @member {number}
*/
this.type = CONST.SHAPES.POLY;
}
Polygon.prototype.constructor = Polygon;
module.exports = Polygon;
/**
* Creates a clone of this polygon
*
* @return {PIXI.Polygon} a copy of the polygon
*/
Polygon.prototype.clone = function ()
{
return new Polygon(this.points.slice());
};
/**
* Checks whether the x and y coordinates passed to this function are contained within this polygon
*
* @param x {number} The X coordinate of the point to test
* @param y {number} The Y coordinate of the point to test
* @return {boolean} Whether the x/y coordinates are within this polygon
*/
Polygon.prototype.contains = function (x, y)
{
var inside = false;
// use some raycasting to test hits
// https://github.com/substack/point-in-polygon/blob/master/index.js
var length = this.points.length / 2;
for (var i = 0, j = length - 1; i < length; j = i++)
{
var xi = this.points[i * 2], yi = this.points[i * 2 + 1],
xj = this.points[j * 2], yj = this.points[j * 2 + 1],
intersect = ((yi > y) !== (yj > y)) && (x < (xj - xi) * (y - yi) / (yj - yi) + xi);
if (intersect)
{
inside = !inside;
}
}
return inside;
};