var WebGLManager = require('./WebGLManager');
/**
* @class
* @memberof PIXI
* @extends PIXI.WebGlManager
* @param renderer {PIXI.WebGLRenderer} The renderer this manager works for.
*/
function BlendModeManager(renderer)
{
WebGLManager.call(this, renderer);
/**
* @member {number}
*/
this.currentBlendMode = 99999;
}
BlendModeManager.prototype = Object.create(WebGLManager.prototype);
BlendModeManager.prototype.constructor = BlendModeManager;
module.exports = BlendModeManager;
/**
* Sets-up the given blendMode from WebGL's point of view.
*
* @param blendMode {number} the blendMode, should be a Pixi const, such as `PIXI.BLEND_MODES.ADD`. See
* {@link PIXI.BLEND_MODES} for possible values.
*/
BlendModeManager.prototype.setBlendMode = function (blendMode)
{
if (this.currentBlendMode === blendMode)
{
return false;
}
this.currentBlendMode = blendMode;
var mode = this.renderer.blendModes[this.currentBlendMode];
this.renderer.gl.blendFunc(mode[0], mode[1]);
return true;
};