var core = require('../../core');
// @see https://github.com/substack/brfs/issues/25
var fs = require('fs');
// TODO (cengler) - The Y is flipped in this shader for some reason.
/**
* @author Vico @vicocotea
* original shader : https://www.shadertoy.com/view/lssGDj by @movAX13h
*/
/**
* An ASCII filter.
*
* @class
* @extends PIXI.AbstractFilter
* @memberof PIXI.filters
*/
function AsciiFilter()
{
core.AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
fs.readFileSync(__dirname + '/ascii.frag', 'utf8'),
// custom uniforms
{
dimensions: { type: '4fv', value: new Float32Array([0, 0, 0, 0]) },
pixelSize: { type: '1f', value: 8 }
}
);
}
AsciiFilter.prototype = Object.create(core.AbstractFilter.prototype);
AsciiFilter.prototype.constructor = AsciiFilter;
module.exports = AsciiFilter;
Object.defineProperties(AsciiFilter.prototype, {
/**
* The pixel size used by the filter.
*
* @member {number}
* @memberof PIXI.filters.AsciiFilter#
*/
size: {
get: function ()
{
return this.uniforms.pixelSize.value;
},
set: function (value)
{
this.uniforms.pixelSize.value = value;
}
}
});