var core = require('../../core');
// @see https://github.com/substack/brfs/issues/25
var fs = require('fs');
/**
* @author Mat Groves http://matgroves.com/ @Doormat23
* original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/fun/dotscreen.js
*/
/**
* This filter applies a dotscreen effect making display objects appear to be made out of
* black and white halftone dots like an old printer.
*
* @class
* @extends PIXI.AbstractFilter
* @memberof PIXI.filters
*/
function DotScreenFilter()
{
core.AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
fs.readFileSync(__dirname + '/dotScreen.frag', 'utf8'),
// custom uniforms
{
scale: { type: '1f', value: 1 },
angle: { type: '1f', value: 5 },
dimensions: { type: '4fv', value: [0, 0, 0, 0] }
}
);
}
DotScreenFilter.prototype = Object.create(core.AbstractFilter.prototype);
DotScreenFilter.prototype.constructor = DotScreenFilter;
module.exports = DotScreenFilter;
Object.defineProperties(DotScreenFilter.prototype, {
/**
* The scale of the effect.
* @member {number}
* @memberof PIXI.filters.DotScreenFilter#
*/
scale: {
get: function ()
{
return this.uniforms.scale.value;
},
set: function (value)
{
this.uniforms.scale.value = value;
}
},
/**
* The radius of the effect.
* @member {number}
* @memberof PIXI.filters.DotScreenFilter#
*/
angle: {
get: function ()
{
return this.uniforms.angle.value;
},
set: function (value)
{
this.uniforms.angle.value = value;
}
}
});