var core = require('../../core');
// @see https://github.com/substack/brfs/issues/25
var fs = require('fs');
/**
* This filter applies a pixelate effect making display objects appear 'blocky'.
*
* @class
* @extends PIXI.AbstractFilter
* @memberof PIXI.filters
*/
function PixelateFilter()
{
core.AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
fs.readFileSync(__dirname + '/pixelate.frag', 'utf8'),
// custom uniforms
{
dimensions: { type: '4fv', value: new Float32Array([0, 0, 0, 0]) },
pixelSize: { type: 'v2', value: { x: 10, y: 10 } }
}
);
}
PixelateFilter.prototype = Object.create(core.AbstractFilter.prototype);
PixelateFilter.prototype.constructor = PixelateFilter;
module.exports = PixelateFilter;
Object.defineProperties(PixelateFilter.prototype, {
/**
* This a point that describes the size of the blocks.
* x is the width of the block and y is the height.
*
* @member {PIXI.Point}
* @memberof PIXI.filters.PixelateFilter#
*/
size: {
get: function ()
{
return this.uniforms.pixelSize.value;
},
set: function (value)
{
this.uniforms.pixelSize.value = value;
}
}
});