var core = require('../../core');
// @see https://github.com/substack/brfs/issues/25
var fs = require('fs');
/**
* This filter applies a twist effect making display objects appear twisted in the given direction.
*
* @class
* @extends PIXI.AbstractFilter
* @memberof PIXI.filters
*/
function TwistFilter()
{
core.AbstractFilter.call(this,
// vertex shader
null,
// fragment shader
fs.readFileSync(__dirname + '/twist.frag', 'utf8'),
// custom uniforms
{
radius: { type: '1f', value: 0.5 },
angle: { type: '1f', value: 5 },
offset: { type: 'v2', value: { x: 0.5, y: 0.5 } }
}
);
}
TwistFilter.prototype = Object.create(core.AbstractFilter.prototype);
TwistFilter.prototype.constructor = TwistFilter;
module.exports = TwistFilter;
Object.defineProperties(TwistFilter.prototype, {
/**
* This point describes the the offset of the twist.
*
* @member {PIXI.Point}
* @memberof PIXI.filters.TwistFilter#
*/
offset: {
get: function ()
{
return this.uniforms.offset.value;
},
set: function (value)
{
this.uniforms.offset.value = value;
}
},
/**
* This radius of the twist.
*
* @member {number}
* @memberof PIXI.filters.TwistFilter#
*/
radius: {
get: function ()
{
return this.uniforms.radius.value;
},
set: function (value)
{
this.uniforms.radius.value = value;
}
},
/**
* This angle of the twist.
*
* @member {number}
* @memberof PIXI.filters.TwistFilter#
*/
angle: {
get: function ()
{
return this.uniforms.angle.value;
},
set: function (value)
{
this.uniforms.angle.value = value;
}
}
});